"The point is that even if a game from an established developer sells respectably well, the developer usually does not see any money at all beyond the money they got to develop the game," Kazemi said. "In other words, they made a game, and it's out there, and perhaps a million people are playing it — but they have very little money in the bank, and very little money coming in, and a huge staff that they have to pay somehow.
"This is why devs often work on two or more games at a time so that while one is ramping down, the other is ramping up, and you don't have people twiddling their thumbs."
-Darius Kazemi en Kotaku, acerca de fundrising y Tim Schafer.