miércoles, 9 de junio de 2010

"It is the inertia of Mario's run that endeared him to us. It didn't have anything to do with brand strength or graphic design. Those things were secondary. It was all about the inertia, the acceleration, the to-a-halt-screeching when you change direction. You can feel the weight of the character. People never put these feelings into words when talking about games, though they really, really are everything."

...y justo por eso la mayoría de la crítica sobre videojuegos no vale nada.


Sacado de aquí, por cierto.

1 comentario:

valnar dijo...

Buenas Togusa! Ya me dijo Pezmutant que os encontrasteis en el ideame...

Para que sepas, he hecho 3 niveles de getting the peanut, por si te apetece jugarlo...ahora mismo esta Pezmutant intentandolo con escaso exito...xD

http://www.zarquom.com/wp-content/uploads/varios/Getting%20the%20Peanut(1).rar